![]() Most of the books and tutorials are about 3D, and one may thing that transfering that knowledge to 2D is easy. ![]() In the past few years, while working on Nubarron, I got really frustrated about the lack of information on how to design shader effects in 2D. ![]() This book is the first in a series of 4 books and will provide you with the basic understanding of what a shader is, why we need them, how colors are represented, how to display a texture on screen, and how to mix colors using blending modes. Good artists are great at creating amazing characters and environments but programmers can open a whole new world of possibilities and customization by leveraging the power of shaders.
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